2025: i don't play a bunch now. i get on sometimes (mostly to hang out with the bf), but i mostly make stuff for myself (eg. avatars) - the drive to make stuff for this game has simply just been demolished for a few reasons:
- i'm busy studying games programming. that takes up a lot of my time. (more to come on that eventually! you'll likely see stuff pop up on my projects page over time :3)
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- vrchat's going through a major "robloxification" phase, and i'm not really a fan of that direction.
- the core game is still really enjoyable, and talking to people is nice, but in-game-currency and the drive to monetise content is what ultimately kills a lot of creative content in the grand scheme of things.
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- i know that people just wanna make money, and hey - nothing wrong with that, i just don't want to have to pay to access a million things in different worlds.
- i don't want it to become that i must pay money in order to be around my friends, because a world creator has decided to lock parts of the world behind a microtransaction.
- this brings me back to the initial statement - "vrchat's robloxification phase": roblox's games always had some tier of monetisation, but it has only gotten worse as roblox's primary goal shifted to exploitation of creators to make money. vrchat is going in a really similar direction, attempting to incentivize adding monetisation options to their worlds, not for the benefit of creators but rather themselves. not dissimilar to roblox, there is a required amount of "VRChat Credit" in order to be able to cash out, and the cash out value is arbitrarily set by vrchat.
- as the vrchat creator economy expands, especially to countries that aren't just the united states, we're going to likely see a wide range of "slop content" like we do on platforms like roblox. i hope not, but it's not improbable.
- i also know that a company needs to be financially viable in order to last - i'm never gonna say that they shouldn't ever try to make money, but we've seen how quickly a good service can be tainted the moment monetisation options are brought up (see: discord).
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- to keep it concise: vrchat is moving towards a very roblox-like monetisation scheme, that encourages people to produce many smaller items in worlds to build up as much abstract in-game-currency as possible, as there is a limit to how much you have to have before you can cash out. i do not like this. all content i produce in future, if any at all, will have no monetisation in world. (
i should turn this into a proper blog article i am writing an article on it, but my time is very thin inbetween doing uni work and things i actually really wanna do - and wasting my time complaining is something i don't squeeze in all the time)
- there's nothing i've really wanted to make! i've thought about finally remastering until tomorrow,
but i just don't feel like it when i get around to doing it. this is happening, but it's not going to be quite a remaster as you expect - it's going to be a complete rethinking of the world. it's likely that old UT will stay up but a new world will come in its place. maybe i'll dig up old UT and reupload it, but with some.. things.. scribbled out and fixed up. if you know, you know basically.
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and most importantly, and arguably most distractingly (outside of university, obviously....)
- Final Fantasy XIV Online
this page will remain up, and be updated to match whatever i make for VRChat - but i just wouldn't expect too much and too frequent of changes.